![]() ![]() We are speeding up things for development, obviously, on Kingdom Hearts 3 as we move along, but I don't think it has anything to do with Final Fantasy." "We communicate as much as we did previously, so our working relationship hasn't changed at all. "The development team is in Osaka, and Nomura-san didn't really do a lot of the detailed stuff, as he's really the sort of creative visionary. "Nothing has really changed," Yasue said when asked whether the move had benefited development of the game. Legendary Square Enix designer Tetsuya Nomura recently stepped down as director of Square Enix's Final Fantasy 15 to focus on Kingdom Hearts 3. "It was in our initial production stage, so I think we were learning a lot of stuff while using the Luminous engine." "We use the same graphical assets, so we didn't throw any of that away, and I guess a lot of the experience we got from making that for E3, that experience really translated to our development now," Yasue said. Given that the game began life on Luminous, does that mean work on the initial teaser from E3 2013 had to be completely scrapped? "A lot of painstaking detail - the shadows for example, the really vivid colours, that sort of thing - we couldn't really do at the beginning, so we had to remake/customise the engine and add a lot of parameters." These customisations have facilitated the likes of what the team refer to as the Kingdom Shader, Kingdom Hearts 3's paintbrush-like aesthetic. So we had a lot of co-operation from Epic - they did a lot - at the same time we were doing a lot of customisation of the engine as well, to suit our needs." "It was easy to shift to, but at the same time though, there was a lot of stuff specific to Kingdom Hearts that we couldn't really do on Unreal 4 at first. There was a huge network of people actually using it, we were communicating with the Japanese people at Epic a lot - it was like a complete product. "We decided that Unreal 4 was right for us. ![]() ![]() "There was nothing wrong with the Luminous engine at all," Yasue countered. We're using Unreal Engine 4 right now, and that really has changed the way we make the game."īut development on Kingdom Hearts 3 began on Luminous before Square Enix shifted to Unreal 4, which begs the question: was there a problem with how Luminous was working out? "That's something we've learned from the West, I think, in a big way. "The technology is moving forward a lot," he said. Tai Yasue, co-director and game designer on Kingdom Hearts 3, the recently-released Kingdom Hearts 1.5 and the soon-to-be-released 2.5 HD Remixes, told Eurogamer in an interview that Unreal Engine 4 has impressed the team. Square Enix ditched its in-house engine Luminous for Epic's Unreal Engine 4 part-way through the development of crossover action role-playing game Kingdom Hearts 3 - a move you'd expect to throw more than a few spanners in the works.īut according to its chief developer, the switch has been seamless, and development on the game is progressing smoothly. ![]()
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